Seedance prompt autoresearch — side-by-side

Source: morning report 2026-08-01 on the VPS experiment host. Columns are iterations that produced real clips; sticky left column is the source plate used as the Seedance image input. MP4s are the original renders (no re-encode). Click prompt under a cell for the full text that was sent with that plate.

Bidadari living room bidadari

Source plate
bidadari source
plates/bidadari.jpg
iter 0000 seed mean 0.582
fidelity 0.794 pass
craft miss b03, b06, b07
baseline
seed artifacts, unmutated
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0001 k3 mean 0.737
fidelity 0.598 pass
craft miss b03, b06, b08
mutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning them in the top of the tall vertical frame re-frames photographed content and makes…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0002 k3 mean 0.135
fidelity 0.676 pass
craft 0.50 miss b03, b06, b13
mutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow vertical frame — aiming the same photographed wall slightly left and capping the…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0005 k3 mean 0.723
fidelity 0.686 pass
craft 0.75 miss b03, b09, b06
mutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law before the shot bodies rather than another per-room wording tweak.
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0006 k3 mean 0.745
fidelity 0.716 pass
craft 0.62 miss b03, b06, b13
mutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell 0) and invented a long stretch of floor the photo never covers — replacing it wi…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0008 k3 mean 0.739
fidelity 0.735 pass
craft 0.62 miss b06, b03, b08
mutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending on blank white wall (craft c_crop 0, and iter-6's note about a bed sliced at th…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0009 k3 mean 0.740
fidelity 0.853 pass
craft 0.62 miss b03, b06, b07
mutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drift that ends on the photographed window-and-dining end fixes the dead end, the ov…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…

Studio (bed→kitchen) studio

Source plate
studio source
plates/studio.jpg
iter 0000 seed mean 0.582
fidelity 0.605 pass
craft miss s14, s04, s01
baseline
seed artifacts, unmutated
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0001 k3 mean 0.737
fidelity 0.667 pass
craft miss s14, s06, s18
mutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning them in the top of the tall vertical frame re-frames photographed content and makes…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0002 k3 mean 0.135
no clip
missing clip
fidelity 0.000 missing clip
craft 0.00
mutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow vertical frame — aiming the same photographed wall slightly left and capping the…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0005 k3 mean 0.723
fidelity 0.614 pass
craft 0.88 miss s14, s04, s06
mutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law before the shot bodies rather than another per-room wording tweak.
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0006 k3 mean 0.745
fidelity 0.667 pass
craft 0.75 miss s14, s01, s02
mutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell 0) and invented a long stretch of floor the photo never covers — replacing it wi…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0008 k3 mean 0.739
fidelity 0.693 pass
craft 0.62 miss s14, s01, s02
mutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending on blank white wall (craft c_crop 0, and iter-6's note about a bed sliced at th…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0009 k3 mean 0.740
fidelity 0.702 pass
craft 0.75 miss s14, s01, s02
mutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drift that ends on the photographed window-and-dining end fixes the dead end, the ov…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…

Bare galley kitchen kitchen

Source plate
kitchen source
plates/kitchen.jpg
iter 0000 seed mean 0.582
fidelity 0.637 pass
craft miss k12, k07, k08
baseline
seed artifacts, unmutated
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0001 k3 mean 0.737
fidelity 0.755 pass
craft miss k12, k03, k13
mutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning them in the top of the tall vertical frame re-frames photographed content and makes…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0002 k3 mean 0.135
no clip
missing clip
fidelity 0.000 missing clip
craft 0.00
mutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow vertical frame — aiming the same photographed wall slightly left and capping the…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0005 k3 mean 0.723
fidelity 0.706 pass
craft 0.75 miss k12, k03, k01
mutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law before the shot bodies rather than another per-room wording tweak.
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0006 k3 mean 0.745
fidelity 0.716 pass
craft 0.88 miss k12, k13, k03
mutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell 0) and invented a long stretch of floor the photo never covers — replacing it wi…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0008 k3 mean 0.739
fidelity 0.716 pass
craft 0.88 miss k12, k13, k03
mutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending on blank white wall (craft c_crop 0, and iter-6's note about a bed sliced at th…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0009 k3 mean 0.740
fidelity 0.745 pass
craft 0.62 miss k12, k03, k13
mutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drift that ends on the photographed window-and-dining end fixes the dead end, the ov…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…

Master bedroom bedroom

Source plate
bedroom source
plates/bedroom.jpg
iter 0000 seed mean 0.582
no clip
missing clip
fidelity 0.000 missing clip
craft
baseline
seed artifacts, unmutated
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0001 k3 mean 0.737
fidelity 0.853 pass
craft miss d13, d03, d09
mutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning them in the top of the tall vertical frame re-frames photographed content and makes…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0002 k3 mean 0.135
no clip
missing clip
fidelity 0.000 missing clip
craft 0.00
mutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow vertical frame — aiming the same photographed wall slightly left and capping the…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0005 k3 mean 0.723
fidelity 0.814 pass
craft 0.62 miss d03, d13, d04
mutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law before the shot bodies rather than another per-room wording tweak.
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0006 k3 mean 0.745
fidelity 0.824 pass
craft 0.62 miss d12, d02, d03
mutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell 0) and invented a long stretch of floor the photo never covers — replacing it wi…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0008 k3 mean 0.739
fidelity 0.735 pass
craft 0.75 miss d13, d03, d11
mutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending on blank white wall (craft c_crop 0, and iter-6's note about a bed sliced at th…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0009 k3 mean 0.740
fidelity 0.686 pass
craft 0.88 miss d03, d13, d02
mutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drift that ends on the photographed window-and-dining end fixes the dead end, the ov…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…

Northshore (new room) northshore

Source plate
northshore source
plates/northshore.jpg
iter 0000 seed mean 0.582
fidelity 0.873 pass
craft miss n05, n09, n14
baseline
seed artifacts, unmutated
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0001 k3 mean 0.737
fidelity 0.814 pass
craft miss n14, n03, n04
mutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning them in the top of the tall vertical frame re-frames photographed content and makes…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0002 k3 mean 0.135
no clip
missing clip
fidelity 0.000 missing clip
craft 0.00
mutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow vertical frame — aiming the same photographed wall slightly left and capping the…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0005 k3 mean 0.723
fidelity 0.794 pass
craft 0.50 miss n12, n03, n04
mutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law before the shot bodies rather than another per-room wording tweak.
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0006 k3 mean 0.745
fidelity 0.804 pass
craft 0.75 miss n12, n03, n05
mutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell 0) and invented a long stretch of floor the photo never covers — replacing it wi…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0008 k3 mean 0.739
fidelity 0.814 pass
craft 0.62 miss n14, n12, n05
mutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending on blank white wall (craft c_crop 0, and iter-6's note about a bed sliced at th…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…
iter 0009 k3 mean 0.740
fidelity 0.716 pass
craft 0.88 miss n03, n14, n12
mutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drift that ends on the photographed window-and-dining end fixes the dead end, the ov…
THREE-SHOT SEQUENCE — 8.0 seconds total, 9:16 vertical, exactly THREE shots separated by two hard cuts. Cut 1 lands at 3.0s, cut 2 at 5.5s. Inside each shot the camera makes one smooth continuous move; the cuts are instant, with zero transition frames, zero dissolves, zero wipes. SOURCE: The reference image is a singl…

Iteration index

iterauthormean fidrooms with clipsmutation
0000seed0.582bidadari, studio, kitchen, northshorebaseline
seed artifacts, unmutated
0001k30.737bidadari, studio, kitchen, bedroom, northshoremutable/shotplans/studio.json · shot1_body
Studio scored lowest and two of its four worst checklist items are the ceiling fan blades and the ceiling track lights, which the current chest-height framing simply never puts on screen — pinning the
0002k30.135bidadarimutable/shotplans/bidadari.json · shot3_body
Bidadari's two most persistent failing checklist items across both iterations are the crayon tree drawing and the console's smart speaker, which the current media-wall push-in crops out of the narrow
0005k30.723bidadari, studio, kitchen, bedroom, northshoremutable/template.txt
Every iteration's judge notes are dominated by objects being cropped out of the narrow 9:16 frame and by shots collapsing into context-free close-ups, so the fix is a framing contract stated as law be
0006k30.745bidadari, studio, kitchen, bedroom, northshoremutable/shotplans/northshore.json · shot3_body
Northshore has the worst craft (0.5) because shot 3's placeholder body literally instructs a widen-back-and-rest, which produced the same near-static wide as shot 1 (c_same_view 0, c_inert 0, c_dwell
0008k30.739bidadari, studio, kitchen, bedroom, northshoremutable/shotplans/studio.json · shot3_body
Studio is the lowest-fidelity room in every iteration and its four worst items are the ceiling fan blades, track lights, clock and intercom, which this shot's uncapped push crops out while dead-ending
0009k30.740bidadari, studio, kitchen, bedroom, northshoremutable/shotplans/bidadari.json · shot2_body
Bidadari's craft loses c_dead_end and c_over_push in every iteration on this shot — it collapses into a context-free close-up that ends on blank white wall — so pinning it to a held-back parallel drif

Built from results.jsonl + iterations/*/clips + iterations/*/prompts + benchmark/images. Empty cells = gate missing clip (render failed or not queued for that room). Original report: Tailscale http://100.76.83.83:8080/reports/morning-2026-08-01.html.